OVERVIEW
ANSEM Battlefield is a persistent onchain war game on Solana, built around the $ANSEM community and the march to $1.
You mint a unit — a super soldier, a gold soldier, a tank, a chopper — and it deploys onto the battlefield permanently. It carries your name, your handle and your message. It doesn't expire, it can't be taken, and it never runs out. It fights until the battle ends, and the battle doesn't end.
The enemy is the bears. Sell pressure, rendered as an army. When someone dumps, the field fills with them. When the community holds, the ground is ours.
Two things make this more than a game. Every purchase is a market buy of $ANSEM. And every purchase burns supply, in both $ANSEM and $AGAME.
INDEX VS POSITION
$ANSEM is the index — exposed to every project on the launchpad, averaged. $AGAME is exposed to one thing: whether people play this game.
If they do, a stream of revenue is burning a fixed supply that can never be expanded. That's the bet, and it's readable onchain every week.
THE PERMANENCE MODEL
Most onchain games are treadmills. You pay to keep playing, you stop paying, you disappear.
Battlefield is the opposite. You pay once and you are on the field forever.
Your unit is an NFT. It renders on a shared map that every visitor sees. Hover it and your handle appears, along with whatever message you left. An influencer who buys a chopper has a chopper flying over the battlefield for as long as the battlefield exists.
This is the product: not gameplay you rent, but a position you own, publicly, permanently.
Unit tiers
| TIER | SUPPLY CAP | NOTES |
|---|---|---|
| Super Soldier | 1,000 | Entry unit. |
| Super Tank | 200 | Armored ground unit. |
| Recon Chopper | 200 | Permanent flight path over the map. |
| Gold Soldier | 50 | Visual distinction, forward render priority. |
| Gold Tank | 50 | Elite armor, highest render priority. |
Caps are absolute and enforced in contract. No tier is ever expanded. When a tier sells out, entry is only available on the secondary market, and the floor price becomes the public measure of what the position is worth.
Scarcity is not a marketing decision here. It is the entire basis of the asset.
LIVE MARKET INTEGRATION
The battlefield reads the market in real time.
Bear waves scale with actual sell volume. A large dump fills the screen with attackers. Sustained accumulation clears the field. The buy wall and sell wall render as opposing force concentrations, with depth visible on the tactical map.
The game is a sentiment display you can play. That is why people open it daily rather than once after minting.
TOKEN STRUCTURE
Battlefield runs on two tokens with strictly separate jobs. Players only ever spend one.
$ANSEM — the currency
Every mint, every upgrade, every position purchase is denominated in $ANSEM. There is no second swap, no dual balance, no friction at the point of sale.
This means every transaction in the game is a market buy of $ANSEM.
$AGAME — the asset
$AGAME is never spent in the game. It's held.
Two things it gives you:
- Exposure to the game's growth. Every purchase in the game funds a $AGAME buyback and burn. More players, more units, more spending — more supply permanently off the market. $AGAME is the direct claim.
- Airdrops. Every new unit class and feature drop allocates a portion to $AGAME holders by wallet balance at snapshot, before it goes public. Hold, and the next thing finds you.
THE SACRIFICE
Burn $AGAME voluntarily and it goes on your unit forever. A permanent mark, publicly ranked.
It buys you nothing. No stats, no perks, no edge. It's a receipt — proof of what you gave up for $ANSEM and handed back to the community. The leaderboard shows the biggest heroes of the $ANSEM community.
REVENUE SPLIT
All game revenue is split on a fixed, published schedule:
| ALLOCATION | SHARE | DESTINATION |
|---|---|---|
| $ANSEM burn | 45% | Burned at ansem.io/burn |
| $AGAME buyback and burn | 45% | Bought on market, burned |
| Treasury | 10% | Development and operations |
Both burns happen in the game. Every Saturday at 12:00 UTC the field goes quiet, the burn runs live on the battlefield, and everyone watching sees the supply come off. Transactions are posted on X straight after, burn wallets are disclosed, and all of it is verifiable on Solscan.
BURN SCHEDULE
EVERY SATURDAY · 12:00 UTC
45% $ANSEM BURN · 45% $AGAME BUYBACK & BURN · 10% TREASURY
The split does not change.
WHY TWO TOKENS DO NOT COMPETE
$ANSEM and $AGAME are not alternatives. They do different jobs and they are funded by the same revenue.
$ANSEM captures volume. Every unit sold is a market buy plus a burn.
$AGAME captures growth. It is never spent, so game activity never creates sell pressure on it — only the buyback creates buy pressure.
The relationship is straightforward: $ANSEM is the index. $AGAME is the single position inside it that is exposed only to this game.
$ANSEM is exposed to the entire z500 ecosystem — every project on the launchpad, averaged. $AGAME is exposed to one thing. If Battlefield outperforms the average project on the platform, that concentration shows up in $AGAME. If it underperforms, the same concentration works against it.
CUTS BOTH WAYS
The identical dollar of buyback also lands differently against different float sizes. That asymmetry is structural, and it cuts in both directions.
LAUNCH & Z500
$AGAME launches on pump.fun through ansem.io. There is no genesis allocation. 100% of supply enters the bonding curve at launch — no pre-mine, no team tokens, no vesting, no unlocks. Nothing was set aside, so there's nothing to dump on you later.
HOLDER ALLOCATION
At least 3% of supply goes to $ANSEM holders, bought at launch price in the same transaction that creates the token.
Everything the treasury holds was bought on the open curve at launch, same price as everyone else. Wallets are published and every acquisition is on Solscan.
Supply is fixed and unmintable, so every future airdrop and reward comes out of what was bought at the start.
Beyond the launch allocation, the game's $ANSEM burns are a permanent, revenue-funded contribution to the z500 index. Not a one-time burn for a tier badge — they continue for as long as people play. Every unit minted climbs the leaderboard, the leaderboard drives visibility, visibility drives units.
ROADMAP
PHASE 1
DEPLOYMENT
The field goes live. Units deploy, the map reads the market, the burns begin.
PHASE 2
NEW WAYS TO FIGHT
New units, new ground, new features to spend on. Every addition creates more revenue.
PHASE 3
THE COMMUNITY TAKES OVER
What ships next is decided by the people on the field.
PHASE 4
ANSEM ENTERS THE FIELD
Ansem burns from his own supply to unlock the ANSEM figure: a colossal unit that fights for the bulls, permanently. The largest single burn in the project's history.
PHASE 6
$1 AND BEYOND
The whole point. Everything above exists to get there.
VERIFY EVERYTHING
Burn wallets are disclosed, transactions are posted on X after every cycle, and all of it is checkable on Solscan.
